Project Cinder combat is inspired by games like Dark Souls, Ninja Gaiden and The Witcher, but we want to emphasize that even though your character is a heavily trained and capable fighter, the world is ruthless and fights should be approached intelligently and skillfully.
Our combat is the biggest difference that we have with our inspirations in which you mostly only have to worry about 2 buttons to attack and perform a predetermined combo, in Project Cinder the melee combat has to be properly timed and directed in order to take advantange of the inertia that each attack has, so the player has to think which attack is going to be next so it can be executed fluidly and create combos that best suit each scenario.
The magic system in the game is also very different from most games. Since magic is a very powerful thing in this world, the character has to enter a cast stance in which the player has to “draw” the symbol of the spell that is going to be used. So it’s a high risk, high reward kinda thing that may not be fit for every situation.
In short, while this will be a fast paced game, it also requires you to think about what to do and not just mash buttons in the fastest way you can. This way you can feel a little of the ruthlessness of this world.