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Project Agar
Updated 7 months ago
Game
In development
118
3
A 'Game Engine' or base of generic features for growing any future projects from. This will not only save me time on the many similar featured projects I wish to work on but means I can dedicate the time to making each reusable component as good and well programmed as possible. This currently includes the features: Multi-featured modular control system, Debugging and error logging system, accessible console that displays Debug and error messages, allows the player to log messages and also Input cheats and commands, Minimap, Music Player, Alert system, Player resource management, data persistence system, object placement system with no grid, x or y grids or x and y grids, node based pathfinding system. Future features include; Settings, A* B* pathfinding, localisation, ui and menu system, multiplayer servers, matchmaking, server browser, text sound board, chat and quick chat wheel.

Tags:
Levi
Developer - Programmer
6
Comments
Levi
2 months ago
Developer - Programmer
Added Spline generation with different modes for drawing paths and making roads ect. Made first stage of citizen generation with ability to create a population with names, ages, genders ect.
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Levi
6 months ago
Developer - Programmer
Added a time and date feature, with pausing and faster speed settings.
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Levi
7 months ago
Developer - Programmer
Added a visual representation to the minimap of what the player can see. Also added an object placement system that allows objects to be instanced and placed either without a grid, with a grid in either or both axis and the ability to rotate objects freely or with a step like 45° for example. Further additions big to the object placement system coming soon.
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