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Procedural map generation with biomes
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I made it in 2013. It uses height, heat, water and wind info to produce diffuse biomes map. Based on some old roguelike procedural generators, but i can remember on what concrete =) For heightmap generation i used the diamond-square algorithm https://en.wikipedia.org/wiki/Diamond-square_algorithm
Belfegnar
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Roman Sirokov
2 years ago
Junior Unity Developer - Programmer
Looks very interesting! Wish that the continents would generate sort of random as well.
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