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Procedural Dungeon Generator
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After viewing a tutorial on youtube, I created a program that generates a random 3D cave mesh and adds materials and colliders. All code in C#, lighting controlled through Unity editor properties. When I can, I will also create monsters, and an "exit" magic circle, that will transport you to the outside world, finishing the game.
Fragkas Vasileios
Programmer & Designer - Programmer
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