*A procedural dungeon
*Has the option of runtime regeneration of specific branches.
*Can handle doors or no doors.
*Has random or constrained branching prop decoration and room generation.
*Props can hold their own scripts
* A procedurally generated dungeon that can regenerate branches of the dungeon at runtime
*Regeneration has player detection so not to delete the players room
*has object avoidance so it does not overlap itself
*Culls the rooms not near you to save fps
*Optimized square root calculations for distances
*Looping connections
*Can handle over 400 rooms at 60fps while regenerating the culled or non culled rooms
* Random branching prop decoration per room
*can be constrained to specific props or any prop.
*The props can include programmed mini games. Like puzzles or secrets.
*Can constrain certain rooms to connect to specific rooms or any room,
*The rooms/sections of the dungeon can include doors. Allowing the creation of random houses.
*Can be used to create multi level dungeons