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Pressure Prototype
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STORY: After a massive earthquake left a crack in the earth's surface so deep humans could reach the earth's core, scientist are on a mission to the center of the earth. Under constant pressure the player tries to become the first scientist to reach the earths core and make a discovery that could save earth and humanity from its own destruction. This was a game designed as a individual project over a three week span for a rapid game development class.
Jordan Gruenert
Game Designer - Designer
13
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