Seamless Free Roam Procedurally Generated P2P Multiplayer game. Uses several graphics techniques like Marching Cubes, Raymarching, Perlin Noise, Grid Space Partition, Octree Based Lod, Shaders and Compute Shaders. Also uses a P2P arquitecture with a central server for connecting players via proximity with grid space partititon. The gameplay is driven by procedurally generated stories and missions made with Prolog. Work in Progress.