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Seamless Free Roam Procedurally Generated P2P Multiplayer game. Uses several graphics techniques like Marching Cubes, Raymarching, Perlin Noise, Grid Space Partition, Octree Based Lod, Shaders and Compute Shaders. Also uses a P2P arquitecture with a central server for connecting players via proximity with grid space partititon. The gameplay is driven by procedurally generated stories and missions made with Prolog. Work in Progress.

Nicolas Borromeo
Dev, Entrepeneur and Teacher - Programmer
26
Comments
Nicolas Borromeo
2 years ago
Dev, Entrepeneur and Teacher
Vasilii ManoilovVery impressive, buddy! Pretty good example of your really deep knowledge. You definitely know what it's going on with this bunch of amazing stuff)
Thanks! Its in a very early stage but im really excited.
0
Vasilii Manoilov
2 years ago
Unity/C# Game Developer
Very impressive, buddy! Pretty good example of your really deep knowledge. You definitely know what it's going on with this bunch of amazing stuff)
1
Gabriel Bucsan
2 years ago
Gameplay Programmer
Really great! Always wanted to make something like that. Amazing
1