Hi, my name is Fahim Ahmed. I am game designer, more like a generalist. Currently I am working as a VR/AR content designer and developer. I like designing and lighting realtime 3d content / environment. So, first time when I saw Neon demo I was blown away! And then few days later I saw the announcement of Neon Challenge. It was indeed a very happy day for me. I always wanted to do something like that, so for me it was like a go ahead flag. I immediately started planning to do something like that. But unfortunately, after few days later a new project had started in my workplace and I was in so much work pressure that it was just impossible for me to focus in my home project.
Neon Challenge is now over, but I decided to create the demo anyway. I saw the beautiful and creative demos submitted the community members. Those are like a huge inspiration for me.
This demo is made with Unity 2017.3.1p4 using almost only AssetStore contents (97% models are from asset store.) And it took me around two weeks to complete the demo.
Important Engine Settings:
Rendering Path: Deferred
Color Space: Linear
Lighting: Precomputed realtime GI
Most Important Tools/Assets:
Post Processing Stack v2
Volumetric Light and Fog
Atmospheric Scattering (from Adam Exterior asset)
The seed idea was, there will be some platforms in the sky for ships and there will be a huge gate and the mood of the scene would be dark industrial-ish. So I was roughly started putting cubes for draft level design. This was the result after 1-2 hours of work.
I added some more details.
I wanted my scene to be dark. So I placed the sun in a more indirect position and add post effects. The list of post effects I used:
The list of post effects I used:
Screen Space Realtime Reflection
Filled the empty areas.
Finally add ships, bots, animations, particle effects etc.
I used timeline for most of the animations. I am very bad with cinematic camera movement and that's where Cinemachine came in. My camera move is not good but It could have been much worse if I hadn't used Cinemachine.
This scene contains more than 60 lights. I turned off the shadows for most of lights and used low resolution shadow whenever possible. I wanted to use volumetric fog lights for ship's and bot's light. But that would be too much pressure on the hardware. So went for traditional fake way, a simple gradient shader and used that in a cone, added emission and it looks good enough as a volumetric fog light from distant.
360 Version for Cardboard/VR
All the makers from Unity AssetStore.
Adam Exterior Environment - Free
Real-Time Procedural Cable Simple - Free
Free SF Fighter - Free
SF Imperial Corvette F3 - Free
25 Mixed Industrial Sign Pack - Free
Rotary x8 - FREE Engine Sound Pack - Free
i6 German - FREE Engine Sound Pack - Free
Industrial Zones & Ambience - $10
Free Sound FX - Free
DOTween - Free
Spaceship - By Pixel MakeSpace - Free
Astra Starship Fleet PackageSpace - Free
Simple Cars Pack - Free
TEM-2 (Soviet Locomotives) - Free
Railway Tank 15-1427 (Soviet Locomotives) - Free
TE-109 (Soviet Locomotives) - Free
SpaceFighter - Free
SpaceCraft 0 - Free
The Probe - $12 (Discount with plan)
M3 k-BM (SciFi Hand Grenade) - $10
SCI-Fi Battery Pack Free - Free
SciFi Base / Defense Tower - FREE Pack 03 - Free
SCI-FI Panels Minipack 1 - $15
SCI-FI Terrain Pack 1 - $5.99
OctaneRender for Unity Installer Scene - Free
Sci-Fi Door - Free
ATM - Free
Container - Free
Industrial/Scifi Loot Crate - Free
Pickup Truck 1980 - $8 (Discount with Plan)
Urban Town Pack - Middle Eastern - $8
Free Steel Frame Pack - Free
Pipes Kit - Free
Wires-Cables Constructor - Free
Scientific laboratory Tesla - Free
Technical laboratory: Reactor - Free
Octave3D-Level Design - (Got free with subscription plan)