Notifications
PoolSimply
Showcase
61
0



PoolSimply

I've been working on this week to create a perfect asset store for object pooling.
I created two components:
  • Pools: That is instantiated once and manages the pool objects;
  • Pooler: Which is a component that is added to every prefab that is instantiated in the pool.
The interesting thing about the asset is that it is simple for any beginner to use because it uses the extension method, that is, you can call the methods this.InstantiateInPool(GameObject gameobject) and this.DestroyInPool(GameObject gameobject) directly in Monobehaviour
Expresso Bits
1
Comments