Pocket RPG is a top-down action RPG featuring 3 character classes for different play styles, randomly generated levels and equipment and tons of enemies to vanquish with combo attacks and skills. A light RPG designed for the pickup and play environment of mobile.
This was Tasty Poison’s first in-house title and became an award winning success. It was initially launched on iOS and Android and later ported to other platforms.
I took over the project some time after the mobile launch and ported it to Ouya and the PS Vita. Working on Pocket RPG has solidified my dedication to delivering well thought out, clean and bug free code as a large amount of my time was spent fixing bugs, optimising performance and refactoring code.