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Pocket Planet Origins | Role: Unity 3D Programmer
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• Builder game developed for iOS (iPhone / iPad) and Android, using Unity 3D with C#, SQLite, using libraries for Facebook, Crittercism, Flurry, Unity Ads, In-App Purchases and GameCenter. • Pocket Planet is a about a little planet that can be populated with buildings and astronauts to create a strong economy by trading items created on business buildings. • I did game design, level design and economy balancing, then I designed and programmed all core game mechanics and led technically the developers team. After launch, I did bug fixing and user behavior analysis. • Download: https://itunes.apple.com/us/app/id897800860?l=en&mt=8 https://play.google.com/store/apps/details?id=com.colombiagames.pocketplanetorigins • Info: https://www.facebook.com/ColombiaGamesPocketPlanet https://vimeo.com/114893331 http://www.colombiagames.com/ https://www.behance.net/gallery/22629799/Pocket-Planet
Rigoberto Sáenz Imbacuán
Certified Unity Dev, MSc Student, Teacher - Programmer
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