iOS & Unity Dev, MSc Student, ML Enthusiast - Programmer
Pocket Planet Origins | Role: Unity 3D Programmer
• Builder game developed for iOS (iPhone / iPad) and Android, using Unity 3D with C#, SQLite, using libraries for Facebook, Crittercism, Flurry, Unity Ads, In-App Purchases and GameCenter.
• Pocket Planet is a about a little planet that can be populated with buildings and astronauts to create a strong economy by trading items created on business buildings.
• I did game design, level design and economy balancing, then I designed and programmed all core game mechanics and led technically the developers team. After launch, I did bug fixing and user behavior analysis.