In Plurality Spring, players perform music to control robotic avatars exploring an unknown orb in deep space. Using the microphone to track pitches, the live acoustic player/performers control the movement of the robots as well as the emergent sonic environments.
The piece is both a standalone game and a framework for musical improvisation.
The live acoustic audio mixes with in-game sound, creating an emergent augmented reality musical performance. Randomized levels, real-time decisions, and reactive audio lead to distinct musical results with each playthrough.
Available for free download here: https://simonhutchinson.itch.io/plurality-spring