I made this female character for our VR game called Planetrism. It was a huge task because I mostly do environment art so I needed to learn a lot of new workflows. All that you can see in the shots are in-game models. Character model LOD 0 is around 47k tris and body is using 4K texture masks, head and hair are using 2K textures. Almost all of the texturing is done in Substance Designer. Model is fully rigged (body, face). Environment assets are also made by me and are the same that we use in game.
Chat with the dev team in Discord: https://discord.gg/JxURFgJ