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Planetary Fog System
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A demonstration of the Planetary Fog System I put together for our game Fireborne. The fog deforms semi-procedurally, and uses custom shaders to achieve the end result. The atmosphere also uses its own shader to complement the effect. Textures by Jonah Lobe (http://jonahlobe.com).
Jean Simonet
Senior/Lead Developer - Programmer
11
Comments
Richard Morgan
a year ago
Project Manager / Developer
very nice!
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