Unity Game Developer & 2D Digital Artist - Programmer
It is a game that feels more like a guessing game than a logic puzzle. It will make you waste hours guessing, combining or dividing the colors through multiple rings of rainbow, and it's up to you to find out where each one goes.
Pigmentone is a game that feels more like a guessing game than a logic puzzle.
It will make you waste hours guessing, combining or dividing the colors through multiple rings of rainbow, and it's up to you to find out where each one goes.
· Simple and attractive graphics.
· Color combination system in real time who does not obey the rules of material colors, but rather colored light.
· 50 Levels that only will make you waste time.
· Relaxing music, so that at least you don't despair.
· A time-trial score that is only fun if you try the puzzle over and over again.
· With a help system punish you if used.
It’s a game mostly trial and error. Would you dare to play it?
These points of color, emitting a beam of the same color. These can move only along the edge of the screen.
Receivers pick up the emitter's color and become this color. The receiver is surrounded by a ring of rainbow, which becomes the same color as the center circle when it's right.
Receivers can be combined in various colors, and also throw a beam to pass their color to another receiver.
All receivers need a particular color, and only until each has its right color, level is completed.
Obstacles are white rectangular elements, no beam can pass through them.
Prisms are triangles that divide a combined color, only work if the combined color comes directly from the receiver where they were combined. These prisms have two triangles in sides that indicate where they throw the rays.
On stage there are pipes invisible, these divert the beam in a different direction already specified, these become visible when a ray touches them.