Peace Island

General Information:

Peace Island is an open-world, story-driven adventure game set on a remote Maine island community. The main creator of this game is Eric Blumrich. I have helped Eric code some aspects of the gameplay mechanics for his game.
The story - a mix of science fiction, alternative history, and mystery - unfolds from the perspective of the nine cats who call the island home, when they wake up to find their human companions gone.

More about the game:

Peace Island is an interactive story-driven experience which will focus on discovery and exploration, rather than combat.
The player has the opportunity to experience multiple divergent storylines, as they approach the ultimate decision: “Are the humans worth bringing back?”

Play as a cat:

At the start of the game, the world's your CheezBurger - relax in the sun, explore - but be sure to keep your stomach filled!
Some of the other animals you meet on the island might not be as welcoming as you would like- gain their confidence to unlock new side quests, and ensure safe passage through their lands.
Gain entrance to dozens of buildings, to uncover the secrets of Peace Island. Some buildings are easier to get into, than others.
There are dozens of unique, hand-crafted interiors, loaded with detail, side quests, and clues that might help you along the way.
Discover the secrets of the humans, through the documents and artifacts left behind. A unique, alternate-history timeline covering over 200 years.

What I have done in this project:

The creation of such a huge game is not an easy job. While Eric was focusing on creating the world and the graphics for the cats I was helping him to develop some key game mechanics.
My main focus during the last weeks was to create a flexible interaction system that can be used by the other members of the project without the need of altering the code.
In order to achieve that, I have spent a long time trying to figure out the most flexible way to write my code so that more features can be added later without needing to rewrite the whole system to fit the new requirements.
I have also written custom inspector for my scripts so that editing parameters will be really easy for the creators.
Furthermore, I have written a really handy and smooth camera zoom controller.
Currently, I am designing an interactive map system.

Support us on Kickstarter

Eric has recently launched a kickstarter campaign to fund this ambitious project.
If you like this idea and want to see it come to life please support the developers by making a pledge:
Alex Kostas
Freelance Unity Programmer - Programmer