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This Toolkit will provide you with solution for the Physics2D explosions. It's a set of custom explosion components, which you can customize with a lot of settings
(Layer Filter , Tag Filter , Depth Filter , Radius , Force , Position , Modify Force By Distance , Send Explosion Damage , and more…)
* Full C# Source Code.
* Simply add the explosion script to any game object, adjust the settings, and activate it.
* Explosions don’t require any of the components, and can be added to an empty Gameobject.
* Every explosion radius can be adjusted visually in scene view.
* 7 different explosions components ready to use
(Single, Attractive, Unstable, Pulsing, Uplift, Triple, and Double Explosion).
You will also have access to four Custom Methods which are missing from unity: