Phil the Unscarred is a work in progress game. Actually i am focusing on the concepts and art style. Phil is based on a concept that i started drawing in 2001. Initially was for an animation project but now i decided to build a game around him. I want to show how much is achievable using primitives and simple shapes.
With this simple design is very easy to create variants. One of the first example is the "Ufo" style.
In the game every variant will have specific abilities all helpful to solve the level.