PBR Fantasy environment, created with 3ds max, substance painter, 3d-coat and unity. Custom shaders where created using amplify shader.
A complete scene and prefabs allow you to get you started rapidly. Mountains, ruins and cave areas are all included.
The cliffs/rocks and ruins feature a trilanar shader, you can customize the colors/textures and overlays. The water and vegetation shader are also customisable.
The trees/vegetation prefabs are using unity's terrain system and are already set-up for you. The ruins prefabs are modular and fit on a grid. The cloths prefabs are using unity cloth's system and can be adjusted.
Particle effects, air particles, clouds, mist , butterflies, etc...