Paw Parade was made for Chillennium, which is a 48 hour game jam. The game got second place out of over fifty games. I worked with a group of four and my role was designer and game play programmer.
We wanted to make a game that would be easily accessible to a lot of people. We focused heavily on the visuals and the feel of the environment. We really wanted the environment to feel alive and simply walking around to be enjoyable.