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Pathfinding Project
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A simple project to amend the A* Pathfinding project to be more dynamic for a Frozen Synapse style of game. Allow all units to have waypoints setup and dynamically calculate movement paths based on what other units were doing. EG if a door is locked and a unit is going to open that door in 2 seconds then another unit can use this information and progress through the door in 2 seconds (limiting its path by 2 seconds).
Simon Taylor
Programmer - Owner
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