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Paranoia
Published 8 months ago
Game
Released
Available on
40
0
Platform(s)
Windows
For this project, the brief was to bring our players from the super category of fear to happiness. These emotions would include emotions like uncertainty and anxiety to certainty and satisfaction. We were meant to do this in a specific way, as stated in Erin Hoffman's cognitive mechanical model of fun/learning.
I can't write much more without spoiling the game - in fact I think I've already said too much!
In any case, we're happy with the outcome of the game, and we hope you feel the same!

Dineth Ashan Dissanayake
Freelancer Game Designer and 2D + 3D designer - Designer
10
Game Languages
English
Supported Platforms
Windows
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