The battle tested State Machine tool for Unity is here!
Build the structure and state-logic of your application in no time!
This editor tool extends Unity's built-in state machine - the Animator system. There is no need to learn a fancy new system - just get started as usual with the Animator and integrate a state machine in your workflow as simple as that!
Use your own code base and logic without writing additional scripts. Execute functions from your own MonoBehaviour scripts on Animator states and create a clear structure of your program flow. Make your game/app logic accessable to your whole team by revealing the main dependencies and interfaces in the familiar Animator workspace.