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Old School Destruction
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Multiplayer single screen 3rd person shooter. It used advanced Direct3D 9 rendering techniques to compensate for XNA’s slow runtime. For example, it used instancing on the enemies storing the bone animation data in textures to draw all enemies with a single call. It was also made entirely by me, I even did the 3D art in blender. https://www.youtube.com/watch?v=nmwEIm_6wcI
Advanced shader model 3 graphics AI implementation with fuzzy logic, goals and steering behaviours Continuous physics implementation URL: http://marketplace.xbox.com/en-US/Product/Old-School-Destruction/66acd000-77fe-1000-9115-d802585507c3
David Diaz
Unity Certified - Graphics Expert - 12yr XP - Programmer
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