Offworld is a 3D arcade-style shooter against AI. I participated in the development of Offworld during the first period of my internship, improving the control scheme and general feel of the game. The game was an existing project of Tengu Games which I've updated to play and feel better. I've also added a new ship, and a new weapon, with a completely new system of controls. I was able to reuse quite a lot of the existing code for this, and I was able to implement all the requirements without affecting the existing codebase outside of my area.