Nocturnum is a Top-Down Shooter with RTS elements. The player explores a planet shrouded in darkness and completes objectives to progress the storyline.
Made During: December 2013 – June 2014
I worked as one of the two Art Directors, a Concept Artist, a UI Designer, and the UI Programmer for the game.
This game was created during the Senior Game Design Series at the University of California, Santa Cruz, by a team consisting of six programmers and eight artists.