The game i'm working in free time, very proud of performance since my 3 years old android phone can hold 25 enemies on screen at 60 fps
Enemy Robots base- from 3drt package, but i maked new rig and merged mesh parts for performance.
Shading- Customized default Unity Toon Shader.
Enveroinment- Customized +free assets edited: all uv are done on an unique image i'm using as color palette. The map is generated at Start as procedural Grid.
NavMesh- a* pathfinding project.
Unfortunately its an one man work :(