While working on MMM I was tasked with setting up multiple layouts of the newspaper office, to help emphasize this aesthetic I created some additional props and level dressing such as the interior/exterior glass walls, pillars, and elevator doors. I also created new variations of desk and wall dressing with relevant objects to help reflect the setting.
Each layout required a preliminary dressing pass to assist the procedural generation process, this also involved manually placing the containers for spawning NPC's and interactable objects. Once this pass was complete all the containers for the environment objects required configuring so that they would spawn relevant assets when the level was generated. All of these layouts were completed within a 2 week time period with initial playtesting.