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Network Sync Transform (Unity Asset)
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Free asset for the Unity Asset Store that replaces the NetworkTransform with a frame based, bitstream reader/writer for syncing transforms. Uses a circular buffer of frames for each synced object. This allows for smooth movement even in lossy and jittery internet conditions. The framework also allows for additional add-ons (which I will have for sale on the store), such as Rewind, Child Element Transform Sync, and Animator Sync. Network Sync Transform on the Unity Asset Store Video of the sync in action: https://youtu.be/8x8t31hlEYk
Davin Carten
Developer - Other
3
Comments
Davin Carten
3 months ago
Developer
@pldavis
You can give it a shot, though two riders on a bus is something that no asset will just handle for you outside of Bolt. NetworkIdentity objects can't be parented like that, so you need to come up with a scheme for making that appear to be happening. You can try the core out here - though be aware its not being supported for 2019 on. https://github.com/emotitron/NetworkSyncTransform
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pldavis
3 months ago
@Davin Carten how does this differ from Mirror's existing interpolation techniques on the network transform? Does it work with fast moving transforms to prevent rubber banding effect? For example two players riding the same bus
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Davin Carten
3 months ago
Developer
Not sure how old this message is @Can Aydin - but VR shouldn't have any impact on usage. many users seem to be doing VR with it.
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Can Aydin
6 months ago
Game Programmer
Hey, I was wondering if this supports VR as well?
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Davin Carten
2 years ago
Developer
Documentation is under way for Network Sync Transform and related Add-ons... here are the links... https://docs.google.com/document/d/1GZscTMr5ynLCeQiMBlpgOD-vlY0QO7XPvMXdWvVqhZE/edit?usp=sharing
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