I made place holder meshes to plot out the scene in pro builder and then swapped them out for assets from the asset store and higher quality pro builder meshes
I used the Post Processing Stack color grading, depth of field, pretty much all of the other editable options to really customize the look of the environment. After getting the hang of Cinemachine, and Timeline it was really easy to get the shots I needed. I used a mix of free assets and paid assets in my environment. pro builder one of my paid assets helped me create and texture my own assets... its a real lifesaver
..... oh man
I thought it was due today... 12/16/2017...
I am relived... now I can spend more time on it haha