Synthetic dog seeks human companion for long walk in a digital forest!
We used Unity 2017.1 along with assets for the assets store and the NEW Unity Post Processing Stack to created this exciting new real-time photorealistic HDR environment and Inverse Kinematics Dog.
We used IWDD/Smokescapes - Cycle Boat Arrival, Georgi Simonov as the inspiration for our project. We found the open green spaces a wonderful launch point for our creative pursuit.
START PROJECT AND IMPORT ASSETSLaunch UnityCreate New ProjectImport Post Processing Stack
Import Final IK
Import Welcome Audio
Import Music Assets
SET YOU PROJECT UP FOR HDR LIGHTING AND POST PROCESSING PROFILE
Open Lighting in Inspector Turn off Mixed Lighting
Open Edit/Project settings/Quaility Settings turn off Antialiasing under rendering
Select your "Main Camera" change "Rendering Path" to "Deferred"
Check "Allow HDR"
Uncheck "Allow MSAA"
Click Add Componet and type "Post Processing Behavior"
In you assets create "Post-Processing Profile"
Select "Post-Processing Profile" in your project Name it and turn on Antialiasing, Ambient Occlusion, Bloom,and Color Grading and Adjust setting as desired.
Select the camera and add the new "Post-Processing Profile" to the profile input in the Post-Processing Behavior Componet.
SET SKY BOX
Select "Lighting" from the "Window" menu.
Add you favorite "Skybox Material" from the selection you imported from "AllSky3".
Our project was inspired by IWDD/Smokescapes - Cycle Boat Arrival, Georgi Simonov, with this in mind we choose AQUAS Water/River Set as the core tool to build out our environment for our world. Aquas allows us to rapidly produce a very high quality textured terrain complete with grass, plants, flowers and trees and winds..
ADD WELCOME AUDIO
We crated an empty "Game Object"
Renamed it "Welcome Sound"
We then drag the welcome MP3 from our Project window to the "Welcome Sound" Object.
Make sure play when awake is selected and loop is Unselected
ADD BACKGROUND MUSIC
Create an empty "Game Object"
Renamed it "Background Sound"
We then drag the welcome MP3 from our Project window to the "Background Sound" Object.
Make sure play when awake is selected and loop is Selected
ADD INVERSE KINEMATICS DOG
We used Final IK to add an FPS style INVERSE KINEMATICS DOG.