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Motion Magic (MxM) Motion Matching Animation System for Unity (WIP)
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Motion Magic (MxM) is an work in progress animation system for Unity Engine that utilises the 'Motion Matching' technique of animation instead of traditional state based animation. Motion Matching does not require a complex state machine, there's no need to clean up mocap data and animation clips do not need to be cut. It's fast, simple and provides smooth and realistic animations.
Motion matching works on the simple concept that if an animation pose has a similar pose to the current pose and it's trajectory aligns with the desired trajectory of the character, then it is a good choice for an animation frame to jump to. MxM jumps all over the place through all animation data at any time in order to achieve the best possible result.
While there are other animation techniques that allow high quality animation, they are often very rigid with slow response to user input. Motion matching makes little compromise, providing high quality organic animation coupled together with a fast response to user input.
Motion Matching also has the added benefit of being extremely easy to add to a game because it does not require mocap data to be cleaned up and it does not require the building of a state machine. All the work is done for you with Motion Magic.

Kenneth Claassen
Self Employed - Programmer
3
Comments
Kenneth Claassen
20 minutes ago
Self Employed - Programmer
Tom WhittakerLooks like Unity have their own system in the pipeline: https://www.youtube.com/watch?v=3omw9dLkrR8&feature=youtu.be&t=57m45s Looks like you have done some great work, perhaps you would consider moving your tech over to Unreal where a solution is still required.
They actually hired the guy from Ubisoft that invented it.... lol
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Kenneth Claassen
21 minutes ago
Self Employed - Programmer
Tom WhittakerLooks like Unity have their own system in the pipeline: https://www.youtube.com/watch?v=3omw9dLkrR8&feature=youtu.be&t=57m45s Looks like you have done some great work, perhaps you would consider moving your tech over to Unreal where a solution is still required.
Thanks for the info though. There's no point working on this anymore sadly. Unity will no doubt do it better as they won't have the limitations I have trying to make it work with their current animation system
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Kenneth Claassen
27 minutes ago
Self Employed - Programmer
Tom WhittakerLooks like Unity have their own system in the pipeline: https://www.youtube.com/watch?v=3omw9dLkrR8&feature=youtu.be&t=57m45s Looks like you have done some great work, perhaps you would consider moving your tech over to Unreal where a solution is still required.
FML
0
TW
Tom Whittaker
an hour ago
Looks like Unity have their own system in the pipeline: https://www.youtube.com/watch?v=3omw9dLkrR8&feature=youtu.be&t=57m45s Looks like you have done some great work, perhaps you would consider moving your tech over to Unreal where a solution is still required.
0
IF
Ibrahim Fayad
2 hours ago
Hey, I found someone who was working (still working?) on motion matching and released his dance cards based mocap data for public testing. Maybe it could be useful to you since you don't have any continuous mocap. Here's his twitter page https://twitter.com/alex_3dbros . you have to scroll halfway through at least to find the link -> "goo.gl/Jg6y9Z" and some info. Well the bad news is, the link is reported to be temporarily disabled (hit daily quota). But maybe you can ask for an updated link ?
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