Musical game made for a client of Slow Cheetah. The editor relies heavily on Odin Inspector.
For this game I set up the spawner to spawn on every beat of the song, the downside of this is that I can only spawn one beat notes.
In the inspector I put a bell for every bar, next there is a button for playing the song from that beat end ending at the end of the current bar, then I have how the beat will spawn (empty by default) then a representation of that beat and then a button that copies the previous beat.
This is all stored into a Scriptable Object so the game scene knows how the game will be played.