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Murderous Pursuits - Library Map
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While working on Murderous Pursuits I was tasked with level dressing and initial lighting of the Library map, that was part of a post-release update.
I began by iterating on the design block out laid out by Graham Hill, initially establishing the purpose of each room before focusing on each individual rooms feel, look and story. This was achieved by using existing assets and creating variations of library-related props for visual interest, such as Books and Bookcases etc...
Each level was dressed within a 4-week time frame, regular play tests and feedback sessions with the design team allowed for constructive feedback throughout the process. The last week allowed for bug testing and a final lighting pass before release.
Jeff Robbins
3D Environment/Prop Artist - Artist
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