While working on Murderous Pursuits I was tasked with level dressing and lighting of the Arboretum map, that was part of a post-release update.
I began by iterating on the design block out laid out by Lee Gillispie, initially establishing the purpose of each room before focusing on each individual rooms look, feel and story. This was achieved by creating variations of existing props or new assets such as new railings and planters for visual interest.
Each level was dressed within a 4-week time frame, regular play tests and feedback sessions with the design team allowed for constructive feedback throughout the process. The last week allowed for bug testing and a final lighting pass before release.