Hi! My environment inspired by Dark Souls and Bloodborne games, expecially by this artwork:
I do like a concept of dark victorian/gothic future, where you can face the strange and misterious things.
My workflow is very simple: i just make a model and see how it looks in the engine, when i have quite many of models i'm trying to make a holistic composition with them. At the end i set up lighting and postprocessing. For modelling i used 3d max, zbrush and quixel. Some of 3d models that I made for this project:
For me, the best example to follow in terms of lighting is the game The Order: 1886. It has most realistic and cinematic lighting that i have ever seen. I tried to repeat this in my project and used very accurate values of brightness and intensity of light, reflections, fog etc.
I used SEGI plugin for realtime global illumination. He allowed me to instantly see all the changes in lighting without the need to wait for baking GI and lightmaps.
I did not change much with color grading, just reduced temperature and saturation a little bit. Also used ao, dof, vignette, abberations and grain.