Moliminious :: (Gig) Lighting / Color Grading and Materials Calibrations
Helped with this project and really happy with the contractor as well as with the end results. NOTE: This is not finished work* - My role on this one was to lit the room, calibrate materials and then a bit of post processing to help push the visuals. Reinforce a stylized but fairly well lit mood / feel to it. The room is now to be finalized in terms of final textures as well as additional props. Hope you like what you see nonetheless! Tech Details : * Unity 2018 - HD SRP - Render / Shader model * Very few textures at all if anything major * Emmissive materials * Post Processing Statck * Fairly Low poly environment
Jose Luis Torres Reyes
Game Developer (Unity Certified) - Artist