Moliminious :: (Gig) Lighting / Color Grading and Materials Calibrations
Helped with this project and really happy with the contractor as well as with the end results. NOTE: This is not finished work* - My role on this one was to lit the room, calibrate materials and then a bit of post processing to help push the visuals. Reinforce a stylized but fairly well lit mood / feel to it.
The room is now to be finalized in terms of final textures as well as additional props.
Hope you like what you see nonetheless!
Tech Details :
* Unity 2018 - HD SRP - Render / Shader model
* Very few textures at all if anything major
* Emmissive materials
* Post Processing Statck
* Fairly Low poly environment