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Modular Cave - Unity
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Third and final iteration of modular cave from game environment I'm making for Unity Asset Store. I decided to start again from scratch. This time my main focus was to let natural light in instead of artificial. I also tried to put foliage in places that are actually affected by the sun. Created seamless shader for floors and walls, it's PBR blending shader with parallax occlusion mapping included for additional depth.
I would appreciate any feedback! :)
Michał
3D Environment artist - Artist
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