Moddy Boy is an action/platform game with procedural levels generation, great storytelling, VOXEL TERRAIN MODELING and resources extraction. The little robot warrior will fight against the mad machines, and the awesome natural worlds of the game will be full of platforms, pitfalls and mechanical elements. The small robot warrior will be able to save the world?
It is the year 2100, and a dangerous criminal has infected through a virus the military computer systems around the world.
This virus was created to sabotage military systems and to launch nuclear warheads to the world's major cities, then humanity is in danger!
To resolve this crisis, it was created an anti-virus, Moddy Boy, which has the task of identifying and disabling infected groups of memory of various military systems.
The small robot anti-virus will be able to save the humanity?
All levels are procedurally generated!
The graphics have a cartoon appearance with natural components mixed with mechanical elements.
Object collecting and farming
It will be possible to collect items and put them in the backpack of our hero, and then transport them to their destination.
The game is divided into three main campaigns in addition to an endless unlockable campaign.
Each campaign represents a type of system to be deactivated!
The game is designed to be seamlessly integrated with all Steam functions (Stats, Achievements, Leaderboards).
Great and full storytelling
The complete story of the game is divided into chapters and fragments, and will be completely told during the main campaigns!
And many many more...
- procedural voxel terrains
- terrain modeling, voxel creation and destruction
- procedural vegetation
- procedural trees
- procedural fluids (water and toxic fluids)
- enclosures for generators to improvegameplay
- optimized gameplay with selective deactivations
- resources extraction (Vigor points from vegetation!)
The aim of the game is to collect and extract the the number of health objects required to pass the level.
To do this you must go in 'deactivation mode' to deactivate the selected power generator, then the 'health' items will be created. You have to collect and bring home these items.
You also have to shoot the enemies to kill them.
Mouse/arrows --> Move
Fire1 key --> Shoot
Hold Jump key --> Enter in trace mode/jump
Esc key --> Pause game
F1 key --> Tutorial
Tab key --> Select weapon
Q,E keys --> Destroy/Add terrain at selected position
To enter in 'deactivation mode', you need energy.
This energy can be earned by collecting the many bonuses that appear every time you kill an enemy!
The energy decreases every second.
Take the VIGOR objects to increase the AMMO and AUTONOMY.
Take the 'health items' when you turn off a power generator.