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MOBA Engine
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An "engine" written inside Unity for building MOBA/Top-Down games, includes deterministic simulation, networking backend, replay system, account management, steam integration and much more. Available for licensing by companies interested in building a game in this category, details about the engine can be found here: http://circuitsamples.blob.core.windows.net/moba/Engine.html
Fredrik Holmström
Freelance Multiplayer Engineer - Programmer
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