Mezanix Liquid, a GPU SPH particles liquid for Unity 3D engine.
Used API: DirectCompute.
Coming to the Unity Asset Store.
1. Real-time simulation.
2. Large-scale liquid, in this example, the container's base is 10x4 meters.
1. A liquid shader to smooth the surface and to interact with environment lighting.
2. Much more optimization, actually the system is not optimized, this example is running at 65 fps with 14K particles. I expect I can optimize it and will have around 200K particle with 40 to 50 fps.
3. Interactivity with: player inputs, solid objects, and add buoyancy
4. And more ...