Memorrha is a 3D puzzle game created with the Unity Engine. Marrying elements of ancient architecture and science fiction
it aims to spur curiosity and encourage immersive reflection.
At the game's center lies an abandoned temple asking players to uncover its secrets. Throughout this journey players will
encounter various mysterious devices allowing them influence over their surroundings and broaden their understanding of
the game's environment. Interacting with these devices will task players with solving various puzzles that will challenge them to create an understanding of their functional nature and narrative purpose. Knowledge that will be required to uncover the
The game started as a student project at the FH Offenburg with a four person team as an attempt to expand on experiences
in 3D game development. Project priorities focused on maintaining visual cohesion, creating engaging puzzles concepts,
including some form of narrative integration and retaining scalable design principles. Currently we are iterating on the puzzle designs and completing the game's environment.