Main Menu Design & Animation | This World of Orange
Here's a little development sneak-peak of the main menu design and animation of the game This World of Orange, which I'm currently developing.
The main menu usually corresponds to the player's first contact with the game and is therefore responsible for setting its tone. Most menus, in Max Pears' words (Level Designer at ProjektRed), "are extremely lifeless! It doesn't engross the player. It just encourages them to skip through this part of the game as fast as possible". To avoid this, I used camera animations to introduce the player into the desolation and isolation of the game's world and also its consequences: death and disaster. All of this, while a soft sandstorm particle system helps the world feel more dynamic, even though we're talking about a post-apocalyptic, sand devastated world. The UI also has simple but sleek animations to ensure better and softer transitions.