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MACRO - When a FPS meets a Violin
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My first Unity3D project for my degree in New Technologies and Music at Conservatory A.Boito in Parma. With the mechanic of a First Person Shooter I created a very simple game with a dynamic soundtrack based on your actions (through "conducting" technique) and that can teach people some elements of stringed instrument. All the sounds were recorded with real ancient bowed instruments (viola da gamba, violins, double-bass). The Teaser features an early development graphic and the project is temporary in stand-by, hope to be able to finish it in the future :)
Tags:Unity3D
Gian Guido Ponzini
Unity3D Certified Developer / CaronteFX Xpert - Programmer
23
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