M.A.V. - mecha and environment art

Over the past year, i've been working on various sets of environment assets and mech parts for M.A.V. ‘Modular Assault Vehicle’ by Bombdog studios.
In these pictures : some of the mech parts and environments i’ve worked on, always starting from the concepts and specs i receive, most parts i modeled from scratch, others starting from concept hipoly models by the main dev. Chad Mauldin.
All modelled in Blender, textured in Substance. Some of these images are promotional renders, made in Unity 5, so technically realtime, but at 4k res, with very high general settings and a bit more postfx than would be ‘sane’ for actual in-game use. Models and textures though, are the same used in the game, some (the views of the levels ) are in-game screenshots (Unity4 with custom shading) Others are Substance or Blender viewports.
More on my work on the project on my blog/site :
And on the developer's site :
nicolo zubbini
environment artist - Artist