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Luminous Solid Bastard Axe
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A test to see how far I could go with just one shader. Colors and emission are assigned on the material.
Textures
  • Gray: For masked parts contains the value of the colors, for not masked the color.
  • Mask: For masking the material colors. (RGB Black A, A=no override)
  • Surface: Contains the emission intensity (B) and the mask for the highlights of the colored parts (R).
Made with Blender and Photoshop.

Agustin D'Alessandro
Lead Unity Developer - Programmer
3
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