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Low poly voxel engine
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I am working on a low poly voxel engine developed in Unity3D. I use native c++ plugins for the heavy vertex calculations and chunk generation. The voxel engine is at an early stage but has infinite terrain generation and basic terrain modifiers such as add and delete mass. I use a variation of dual contouring for the iso surface extraction.
Jeppe Troelsgaard Bentzen
Software Developer - Programmer
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