Developed an interactive underwater world using Unity (c#) for the Oculus Rift and Leap Motion platform.
The objective of the game is to help a spirit light up a ruin inside the ocean. The ruin has been destroyed by a sea monster as it likes to live in darkness and hates light. You as a guest have to follow the spirit along a path to light up the environment and fight the monster with a spear along the way. The novel interaction to swim inside the world involves both hands as well as spatial movement. You can also use your hands stab the monster with the spear.