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Lobby Lightning (Rock and Rails)
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In this one, I have create the environment shader, lightmap (one of 1024x1024), light models and dust particles. The shader contains lightmap support, unlit texture, and a dark effect covering the room by tri-planar technique in a sphearical word-positionated mask (gif). This game is published by Black River Studios, sponsored by Samsung. Link: https://www.oculus.com/experiences/gear-vr/1239388509475291/
Janderson Salgado
Technical Environment Artist - Artist
8
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