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Living Environment Simulator
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The Living Environment Simulator is my Final year project for my BSc Computer Games Development course. The heart of this project is focusing on using evolutionary computation techniques, in this case Gene Expression Programming, to develop a believable, complex, evolutionary system. It features a group of creatures, Humans, and the aim of the simulator is to guide them to sentience - a relatively arbitrary goal obtained by encouraging their 'Intellect' attribute to reach a certain threshold. My final objective for this project is to continue development to a point where the evolutionary computation techniques implemented in this project can be used in other projects by making the work available on the Asset store, and ensuring it is easy for other developers to use also.
Joshua Hughes
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